The Dungeon
Project done as a GameDev student.
Control mapping
With gamepad:
- Move with left joystick (game and UI).
- Adjust camera with right joystick.
- Interact (accept on UI) with south button (X on PS4, A on Xbox).
- Open menu with start (Options on PS4).
With keyboard:
- Move with directional arrows or WASD.
- Adjust camera moving the mouse.
- Interact with E.
- Accept on UI with Left Click.
- Open menu with Escape.
External assets
Bernardes, G. (s. f.). Caves of Dawon [Audio]. https://pixabay.com/es/music/ambiente-caves-of-dawn-10376/
Fally, N. (s. f.). Oldenburg [Typography]. https://fonts.google.com/specimen/Oldenburg?preview.text=Play%0AOptions%0AExit&query=medieval
Kalinowski, W. (s. f.). MedievalSharp [Typography]. https://fonts.google.com/specimen/MedievalSharp?preview.text=Play%0AOptions%0AExit&query=medieval
Prodigious Creations. (s. f.). Decrepit Dungeon LITE [Asset Pack]. https://assetstore.unity.com/packages/3d/environments/dungeons/decrepit-dungeon-lite-33936
SoundsForYou, M. (s. f.). Fireplace Fire Crackling—Loop [Audio]. https://pixabay.com/sound-effects/fireplace-fire-crackling-loop-123930/
Gonzales, J. (s.f.) Eve [3D Model]. https://www.mixamo.com/#/?page=1&type=Character
I also took the following animations from Mixamo:
- Orc Idle
- Injured Walking
- Jump
I didn't find a better way to make sure to credit all authors on Mixamo.
Comments
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not horror