Project done as a GameDev student.

Control mapping

With gamepad:

  • Move with left joystick (game and UI).
  • Adjust camera with right joystick.
  • Interact (accept on UI) with south button (X on PS4, A on Xbox). 
  • Open menu with start (Options on PS4).

With keyboard:

  • Move with directional arrows or WASD.
  • Adjust camera moving the mouse.
  • Interact  with E.
  • Accept on UI with Left Click.
  • Open menu with Escape.

External assets

Bernardes, G. (s. f.). Caves of Dawon [Audio]. https://pixabay.com/es/music/ambiente-caves-of-dawn-10376/

Fally, N. (s. f.). Oldenburg [Typography]. https://fonts.google.com/specimen/Oldenburg?preview.text=Play%0AOptions%0AExit&query=medieval

Kalinowski, W. (s. f.). MedievalSharp [Typography]. https://fonts.google.com/specimen/MedievalSharp?preview.text=Play%0AOptions%0AExit&query=medieval

Prodigious Creations. (s. f.). Decrepit Dungeon LITE [Asset Pack]. https://assetstore.unity.com/packages/3d/environments/dungeons/decrepit-dungeon-lite-33936

SoundsForYou, M. (s. f.). Fireplace Fire Crackling—Loop [Audio]. https://pixabay.com/sound-effects/fireplace-fire-crackling-loop-123930/

Gonzales, J. (s.f.) Eve [3D Model]. https://www.mixamo.com/#/?page=1&type=Character

I also took the following animations from Mixamo: 

  • Orc Idle
  • Injured Walking
  • Jump

I didn't find a better way to make sure to credit all authors on Mixamo. 

StatusReleased
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
Authorszephyr
GenrePuzzle
Made withUnity
Tags3D, Dark, Horror, No AI, Walking simulator

Comments

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not horror